Acceptability of Intragastric Balloons in Adolescents

Obesity is one of the major public health problems of modern society. Intragastric balloon (IGB) treatment for obesity has been developed as a temporary aid. Its primary objective is the treatment of obese people, who have had unsatisfactory results in their clinical treatment for obesity, despite being cared for by a multidisciplinary team, and super obese patients with a higher surgical risk. A recent Cochrane review (Fernandes M et al. Intragastric balloon for obesity. Cochrane Database of Systematic Reviews 2007) concluded that the IGB alone and the technique of positioning appear to be safe. However, the effects of different IGB procedures compared with conventional treatments and with each other are uncertain, particularly in adolescents. The perceived acceptability of such an approach also requires clarification from users and NHS commissioners.

We propose to conduct a mixed methods study with users, families and NHS commissioners to investigate the perceived acceptability of IGB treatment. It is anticipated that this will include surveys, focus groups and forum based consultation. The results of this will be analysed using a framework approach.

Video Games to Promote Physical Activity

Activity-promoting video games have the potential to increase energy expenditure in children to a degree similar to that of traditional playtime (Lanningham-Foster et al., 2006). Furthermore, converting seat-based screen time to activity associated screen time might be an efficacious approach for promoting an active environment that is also fun for children. Previous MA research (Bec, unpublished thesis) in this field has generated a functioning family-based board game that requires participants to 'recharge' the game through physical activity tasks. The game requires further pilot testing to determine its efficacy. It is envisaged that the game concept could be translated to a web-based platform or i-phone application. The aims of this new research proposal are:

  • To understand factors that would motivate people to take up and continue to use such game as a way of promoting physical activity
  • To investigate how these principles can be applied to a wider range of situations and groups
  • To explore the use of technologies to support the delivery platform of the game

For more information please contact:

Dr Rob Copeland

The centre for Sport & Exercise Science
Sheffield Hallam University
Tel: 0114 225 5635